Boxhead Bounty Hunter (BBH) is a top-down shooter by Sean Cooper. Bounty Hunter is a flash game that offers its players a little bit of challenge in the form of a multiplayer shooter built up from the Boxhead platform of play that Cooper uses so frequently (see also: the 7 other Boxhead installments). This installment in the “shoot-it, shoot-it” style of Boxhead games brings a new feature: free-for-all multiplayer matches run on the MMOcha server at XGen Studios.
BBH starts in the usual manner for most flash games. You can either register an account to have some extra starting options such as :choosing which map to play, preserving progress, and have an identity for sharing your glorious forays into the not-quite voxel land of death matches: or you can simply join a game with the quick-play option. This article is based on play sessions that only use the quick-play option, because saving progress and developing character strengths will take more time than is available to send right now (so, if there are any major features that have been missed by choosing this avenue: please be gentle).
Upon choosing to join through the quick-play option, you are provided eight templates for characters. These eight choices give a cross-section of popular weapon combinations in shooter games. There’s the guy with two Uzi sub machine guns that has the secondary option of using grenades, the rifleman that has the option of dropping mines in his path, there is the shotgun-wielding player that also lobs grenades, and a few other options including the sneaky fellow who uses his special ability to find players on the map before stalking them down and politely murdering them with his pistol. The eight template characters give a broad sampling of weapon combinations that cater to popular shooter playstyles. Choose one of the cookies that comes fresh from the cutter and delve into (dive screaming headlong into) BBH. Besides Bounty Hunter you can also try Sas Zombie Assault 4 game, you will not be disappointed.
Once your oven fresh tart spawns, it is time to get down to the core of the game: killing all the other dudes. “Dude” is a slightly inaccurate word choice in this particular instance because there are female templates and characters available, but whenever you spawn into a map with gun-wielding madmen your priority should be to shoot all the dudes, I mean people, I mean madmen, I mean mad people.
You will join a game that has several people pitted against each other for the expressed purpose of killing them. Snuggle up to your WASD comfort zone and get comfy. The movement is intuitive for people who have played any shooter game since the genre came to the PC. There are small quirks that you will either iron out over the course of a few deaths or during a quick visit to the game’s provided guide, for example: to keep your character faced one way whilst moving in another, you have to hold [shift] to enable “strafing”.
With small control queries aside, the game offers much of what you would expect from a flash-based top-down shooter. Move your voxel-headed avatar around to follow the other voxel-headed avatars and actively lessen their life expectancy with your weapon.
BBH looks like a dreamer from in the Minecraft universe grew guns and started shooting at any moving object he could spot in a landscape made from 8 and 16bit console game maps. You may call the style minimalistic or “retro”, but it really does follow the natural evolution of Cooper’s games. Voxels were a thing before Minecraft introduced everyone to the concept of blocky-headed people and block-shaped items doing blocky little animations. A nice touch that does help the visual style not reek of recently popular larger titles is the touch of gore (bloodspots, really) that your weapons liberate from their owner and place nicely on the ground. The visual style may be simplistic in comparison with full-on games that operate on complicated engines, but it serves the function of being fast-loading (for you), and also a recognizable brand/style (for Sean Cooper).
You will spawn in at a random location on a map, and without any hand-holding or tutorial you are expected to go forth and shoot all the players. The largely intuitive controls will make it easy to begin on your goal of shooting all the dudes by shooting at least a few of the dudes without too much trouble. Stalk or overtly follow someone and shoot them (repeat until target is dead) to acquire in-game currency that can be used to nominally upgrade your killing tool of choice or to purchase bigger, more effective tools that will reduce your foes to squishy red puddles. At times, you will be laughably overmatched and die terribly on a frequent basis, but even a newbie fresh from the oven can begin to kill a few foes and have some quick, mindless fun in this lobby-style shooter that gets right to the point: shooting your fellow humans to get goodies.